Look: Here’s A Status Update From Rossignol-In-The-Wind


I’ve been pretty quiet for the past year, and it’s about time for an update. Oh! Hey, look, I’ve got a personal blog. Remember those? I’m going to be updating it irregularly, of course, and will probably be covering a bunch of stuff that has nothing to do with video games or even Jim Rossignols. Sorry about that. Some of it will be about games though. So there’s that.

Anyway, aside from a bit of chatter on Twitter, and a few articles here and there – I’ve got one in the next/current issue of HOLO – I’ve not published much at all since 2014. There’s a couple of a reasons for that, but the main one is pretty obvious: I’m no longer writing for RPS. Of course as a site founder I am still implicated in the ongoing RPS conspiracy, but I won’t have anything to do with their Words About Games for the foreseeable future and haven’t really had anything to do with them for a while. I’ve been waiting until the guys announced beautiful Graham as editor-in-chief before saying anything about this, because that’s the really important announcement. RPS is hitting new heights, and doing it with a formidable team. Graham is a veteran with a strong grasp of What Needs To Be Done, and he’s doing it. The site is publishing amazing work under his direction, with highlights like Marsh’s columns, or Quintin’s hugely articulate Cogwatch video series. I am very proud. Prouder still that RPS doesn’t need me anymore.

Leaping Aboard My Lightcycle And Off Into The Neonset

The other reason I’m not publishing much is that I’ve had so little time to write. That’s because I am working on a new game project with Big Robot, and it has inevitably taken up most of my time. It’s a huge undertaking for me personally, as well as the rest of the team, and probably won’t even be revealed until we’re some distance into 2016. Tom, James and myself – along with a Olly Skillman-Wilson, our art New Kid – are sinking time and soul into this thing, and it’s exhausting, terrifying, fantastic. I can’t say more for a while, but I think everyone will recognise the keystone Rossignol obsessions when it finally surfaces. It’s quite the thing. We’ll explain more when it’s appropriate to do so.

What the previous paragraph implies I’ll now make plain in this one: Sir, You Are Being Hunted has been a considerable success for us. No one is buying a yacht, of course (we’d all just drown in a horrible accident), but success has meant we’ll be able to knuckle down and work on a new game for a couple of years without major worries.

I find myself in a constant state of giddy surprise over how fortunate we are to be able to do that. I want to offer profound thanks to everyone who supported the game, whether you backed the Kickstarter or bought the game in a sale. You got that game made, and now we can do even more. Big Robot trundles onwards, thanks to that momentum, and the games we have planned will be beautiful.

I’m so proud of what we did with Sir, and Tom Betts and James Carey – the people principally responsible for its creation (I was only ever a small part of that project) – achieved what I can say represents a remarkable feat of creation. It’s a vibrant, enormous chunk of game with incredible character, and the reception it has received from players has been astonishingly positive.

More recently, to have Dan produce the multiplayer version (the test phase for which is live now) has just crowned the great mad heap the game magnificently. I’m going to talk a bit more about that, and the game as a whole, in a later post, because there’s a tonne of stuff we’ve learned and discussed over the past couple of years that needs an airing. Naturally I’ll cross post that stuff over at Big Robot.

Basically Unimportant Concluding Remarks

So that’s what’s going on with me.

As for this place, stand by for some posts about tabletop RPGs, comics, movies, and probably something about the fine game of politics. (Although I might find another venue for that particular spleening.) Not writing for a while gives me a right old brain itch, and I need to get to scratching it.

More soon.